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Civilization vi.5/21/2023 Leaders now have their own unique bonuses, along with the bonuses that their civilization provides. City-states return, with each city-state having a unique bonus for their Suzerain.Barbarians are more organized, sending out scouts to plan raids on cities.AI players now follow Agendas: each civilization leader has a historical agenda that dictates his or her play style and also has a randomized hidden agenda that can be learned through espionage and can be almost anything.Great People now have unique bonuses, a mechanic similar to the Founding Fathers in Colonization.This way, an inland city that is sufficiently close to the sea may also build ships! Ships can be built not only in the City Center, but also in the Harbor district.Roads are built automatically along Trade Routes.In the Modern Era, a third unit can be added to form an "Army." Likewise, naval units can be merged into "Fleets" and "Armadas." Starting with the Industrial Era, two land units can be merged to form a "Corps" that have increased combat strength. Combat has been altered to allow the combining of units into stronger ones through the use of Formations.Civilian units can be escorted by military units for protection as well as fast movement in certain cases.Support units, such as Battering Rams or Anti-Air Guns, can be stacked with other types of units.A new Religious Victory condition is introduced. Inquisition can have a more important role in the game. You can build religious-oriented buildings in your Holy Sites.
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